Augmented Reality-Why Use in Education
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Augmented Reality (AR) is integrating digital technology in the form of device-generated information with the real world environment to provide an enhanced version of reality. AR is slowly, incrementally and increasingly becoming an integral part of learning and teaching (educational) strategies.
AR is facilitating educators (and trainers) with numerous possibilities to enhance learning experiences, making learning more interactive and intuitive, significant and substantial to the learners.
AR is making it possible to add an extra layer of enhanced reality to a context-sensitive virtual world.
What’s the need for AR in Education?
Educational Institutions and Publishers (academic in specific but applicable to all) can make the learning process interactive, intuitive, interesting and engaging, with the inclusion of AR.
AR also ensures the learning to remain active and engaged thus fostering and building interactive classrooms.
The following are a few reasons to use Augmented Reality in Education:
a) Stimulates Learners Imagination:
AR enables students and teachers to visualise 3D models in a simulated environment, in real-time and at a scale, thus assisting to make learning more relevant, circumstantial and genuine to the learners.
Virtual enhanced learning in real-world environments encourages learners to use their imagination and discover new possibilities in engaging, fun and interactive ways.
Interactive learning paves ways for deep learning, thus assisting to retain concepts for a longer time.
b) Makes learning interactive, intuitive and engaging:
AR makes learning stand out by providing a context. AR assists to create rich digital experiences/content and also gives a real time context to the learning process, enabling deep learning for better understanding of the learning concepts.
c) Enhancing learning experiences lasting to a lifetime:
AR helps to create realistic situations through simulations and situational role-plays thus enabling students to gain practical knowledge that provide learning experiences that are unlikely to forget and be remembered for a lifetime.
d) Simplifying complex concepts:
AR when used to teach abstract concepts will give tangible learning outcomes to approach the learning process in possible different interactive ways, thus getting the concepts explained in a functional manner in an elaborate way.
e) Fostering learning through doing practically in real-life situations:
AR can bridge the gap by bringing students and teachers closer and together to reality. AR is facilitating the learning process to become more lively and multisensory.
Learners adopting AR in their learning processes will learn, assimilate and retain concepts more for better learning outcomes.
Conclusion:
Learners are constantly simulated to explore and interact these days with ever-changing digital technologies. AR fulfils learners’ needs and desires to explore new ideas and respond more critically to real-world situations.
Learning/Teaching with the use of AR can no longer be restricted to a one-way flow of information. More interaction and hence collaboration and learning is made possible.
mPowerO provides continuous support and is an end-to-end offering to Online Learning Platforms/Solutions and Digital Publishing Solutions.
Talk to our expert team members for a deeper understanding and more related information.
Reach out via email at info@mpowero.com or visit us at https://www.mpowero.com/ for more information.
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