Augmented Reality in Learning Process-Improving Learners Capabilities

Components of the Learning Ecosystem

Characteristics of the Learning Ecosystem

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Problem Resolution from mPowerO to Robotex India

mpowero Case Studies of Robotex India

Augmented Reality (AR) integrates digital technology in the form of device-generated information with the real world environment to provide an enhanced version of reality.

An innovative and emerging technology that superimposes computer-generated images, audio/videos and other types of media to enhance one’s view of the real world is Augmented Reality (AR).

AR can be used to stimulate the imagination, hone analytical skills via adding context to the subject to make learning more interesting and interactive.

Ex: the game of Pokemon Go is such a huge success via catching virtual creatures focussing and pointing the new-age-technology to capture the attention of young and adults alike.

AR in fostering learning process can improve learners capabilities in the following possible ways:

a) Immersive Learning:

AR finds great use in teaching the lessons that can have links to the real-life examples that can be taught in 3D models which makes learning more interesting, interactive, engaging and immersive.

Ex: Geometry in Maths

Geometrical shapes beyond the regular shapes of square, rectangle, triangle and circle such as parallelogram, hexagon and polygon can be explained via the simulation methods for better understanding.

b) Practical Learning:

Learning via practice provides the ultimate best outcomes. AR fosters and stimulates children’s imagination and provides various opportunities to increase their learning capabilities via motivating them to proactively participate in the learning process.

c) Contextual Learning:

AR aids to provide more information than just explaining unlike the conventional classroom, which helps to add context and relevance to the subject under study. Through a simulated environment, AR can provide first-hand information and experience via disseminating real-life scenarios.

Ex: A class of Biology students

While teaching human anatomy a teacher can show various lifelike 3D models where students can see the blood circulation or the method of digestion to help them understand better. With the aid of AR, students can see all that goes on within the body.

d) Practice Learning:

Teachers can also benefit from AR technologies – via exploring the opportunities to make homework, assignments and assessments more interesting and engaging to the students. 

Ex: AR-Printable Worksheets

Homework can be provided with blended printable materials in PDF formats with virtual elements. Students, then, just have to point their mobile devices at the printed worksheet to pull out the corresponding digital element. 

Conclusion:

AR solutions are transforming education – the learning process and their associated outcomes, via stimulating children’s imagination. AR is fostering a positive relationship between education and technology.

AR using simulations helps to create enhanced versions of what one sees, hears and feels, thus, creating an immersive and interactive experience extending their learning to a multi-sensory experience.

mPowerO provides continuous support and is an end-to-end offering to Online Learning Platforms/Solutions and Digital Publishing Solutions.

Talk to our expert team members for a deeper understanding and more related information.

Reach out via email at info@mpowero.com or visit us at https://www.mpowero.com/ for more information.

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